Films and Games can be Accessed at Any Time IELTS Essay

Films and Games can be Accessed at Any Time IELTS Essay
Explore a model IELTS Writing Task 2 essay on films and games being accessed anytime. Learn structure, strategies, and tips to write a high-band response.

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Films and Games can be Accessed at Any Time IELTS Essay Writing Task 2

Films and games can be accessed at any time from mobile devices, like smartphones, tablets and laptop computers. Do advantages outweigh disadvantage?

Give reasons for your answer and include any relevant examples from your own knowledge or experience. You should write at least 250 words.

Real IELTS Exam Question, Reported On:


Question Type and Strategy

  • Type: Advantages vs Disadvantages – “Do the advantages outweigh the disadvantages?”


Films and Games can be Accessed at Any Time IELTS Essay Writing Task 2

In today’s digital era, the accessibility of films and games through mobile devices such as smartphones, tablets, and laptops has significantly transformed the way people consume entertainment. While this development offers various advantages, it also brings certain drawbacks. In my opinion, the benefits outweigh the disadvantages, particularly in terms of convenience, accessibility, and stress relief.

One of the key advantages of having entertainment available on mobile devices is the unparalleled convenience it provides. Individuals can watch movies or play games while commuting, waiting in queues, or during breaks, which allows them to make efficient use of otherwise idle time. This flexibility was previously unimaginable and has greatly enriched people’s daily lives by offering instant entertainment whenever needed.

In addition, this easy access has made films and games more inclusive and affordable. With streaming services and mobile apps, people from various socio-economic backgrounds can enjoy high-quality entertainment without needing expensive equipment or cinema visits. Moreover, during challenging times, such as the COVID-19 pandemic, mobile entertainment served as a vital source of relaxation and mental escape for millions.

However, there are some notable disadvantages. Excessive screen time, especially from mobile devices, can lead to health problems such as eye strain, poor posture, and disrupted sleep patterns. Furthermore, constant access to games and movies can sometimes distract individuals from more productive activities, including studying or working, leading to decreased performance and time mismanagement.

Despite these concerns, I believe they can be managed through responsible usage and awareness. The advantages—particularly the ease of access, affordability, and positive impact on mental well-being—clearly outweigh the downsides. With proper digital habits, users can enjoy the best of what mobile entertainment offers without compromising their health or productivity.

In conclusion, the ability to access films and games anytime on mobile devices has brought more advantages than disadvantages. As long as users maintain a balanced approach, this trend can continue to enhance our lifestyles in meaningful ways.

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